prototyping

Dan doesn't understand how to develop.  He doesn't know how prototyping works.  He puts too much ego into his work to share it with team members.
Okay, that's the basis of what's whirling round my head.
Dan will treat the invention as a thing which must be fully concieved before it is built.  If the first iteration is not a working model, it is proof of time wasted.  It makes all the previous concentration null and void, the time spent wasted, the effort lost.  You can try and point out that he was doing it for the sake of doing, not for the having, and he'll quit raging so hard, but try and point out the changes needed to improve the object and suddenly it's someone criticising him, taking over, telling him what to do.  Even if he were to follow this process himself, he'd see himself as being critical and harsh instead of hearing the ideas being floated during the "criticism."
You can't get anything done around him!  He'll insert himself into your process if you try and do it without him.  He will physically walk over, watch briefly, then begin talking about the work and before long he's raging at you for not taking direction and "listening" to him.  Then he tells you he can do it himself, and struts off to prove it.  Weeks and weeks later, if you've given in and let him do it, he'll still be fussing over some detail that you never asked for and may not want because he thinks it's how the thing should be.
Seriously, he's not only unable to create himself, he'll spoil your creative process.  You thought you were getting somewhere when he bellows out the corner about something going on with his gig.  Who can concentrate?  So you go over to try and help him resolve this dramatic emotional hurdle, only to get sucked into a huge fight over how you don't listen to him.
Goddamn it I wish I could shut you out, mr, you're utterly mad!
A prototype is a physical object you create for the purpose of learning more about the object you are trying to create.  Because you've never made it, you are missing points and don't know it.  Nobody sees it digitally, even though you can digitally flip the thing around all you like and move the parts around too!  Like my lamp holder, I really should have seen that the cyclinder was too long to fit into the ring but even holding it in my hand I tried many times to force it even after realizing it wouldn't go.
I was in a hurry to get it done before Dan got home and interfered so I did modifications to the prototoype to make it work.  I can't prototype myself, because he's always leaning in and offering opinions in a superior voice on what isn't good about it.  He threatens fury if I disagree leaving me having to get things done when he's away!  I can't even get the housework done around him.  He's just too distracting.

So a prototype is a first physical object.  You use it, and maybe several, to get to your working model.  By prototyping you can find the errors to fix.  But you don't find them and point them out with a nasty tone of voice and a smirk on your face, you just write them down (I do it mentally but a teamwould  use notes) and add it to the "bug list."  Dan would scribble it on a post-note on the back of an empty envelope and lose both. He's like that.  Even his computer is a chaotic mess and when his "search" feature failed he got the joy of learning what a nuisance it is.  It's less chaotic now but he still has to use very primitive means of getting to some apps.  Like having to find the installation folder to double click the executable because the icon is lost in the desktop mess.
So prototyping isn't meant to be final model and you don't have to get every bit right before printing or building.
You just make a rough shape first, test it for fit.  Then you use that shape outline to apply your list of needs.  Add the features you need it to have within that rough outline, and build another one.  How's it working?  Things fitting?  Better places you could have put something?  Back to drawing board, start  over with previous knowlege as advisor.  Make a new rough shape accomodating that feature you need and fit the other bits  in around it.  Build it.  Try it.  Like it?  Go back, remake the model with all those bits refined, designed, niced up.  Build it.  this is a working model.  A dress rehearsal.  All sets and props in place but it's not an open theatre.  You can usually drive this one, use it, even settle for it, but if you're making more than one, you still have to critique this.  Find it's flaws.  Is the fit  and finish really the best it could be?  This is the only stage I could comfortably put Dan.  He's got to have a finished stage to polish or he's so confused!
My task is to figure out how to teach him this creative process.  He's very creative but gets so hung up on the details he loses the project every time.  Every time.  He can't even build a fence
but he doesn't see himself that way and takes great insult if you point it out, so how he'll learn better I don't know.  Dr. Phil says you can't change what you don't acknowlege and that's where I see it here, but he'll tell me it's me being delusional.  He always does.   yes, I know it's emotionally abusive.  I've noticed that I don't have enough personality qualities to earn friends who are not emotioonally busive, generally speaking.  No way i'd find a husband as good as dan in his other features and not be facing something like this. It's all well and good to make yourself feel better but the truth is, people don't like me and I can't make myself more likeable for trying.
Now this text is doing that stupid glitch it does when I type too much and my keyboard keeps doubling letters so it's time to quit.

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